One team destabilizes the tower with contraptions, gadgets, and controlled chaos. The other team survives the collapse. An asymmetric physics party game built on s&box.
An asymmetrical physics party game where the environment is your only weapon — and your greatest threat.
Cannons. Trebuchets. RC cars. Wobble-crafts. Flying machines of questionable airworthiness. What will we think of next?
You have a tower and you have toys. Make something beautiful happen.
Fight. Cling. Scramble. Grab your teammate - Or don't.
The tower is falling and that is your problem now. Last one standing wins.
Six rules we refuse to break. Everything else is chaos.
Wild visuals. Clear outcomes. You'll always know exactly what hit you — and exactly how you should have moved.
You are not waiting to get knocked off. You are clinging, grabbing, shoving, and possibly betraying the person next to you. Survival is active.
You don't pick a class. You pick up a cannon. You find a button. You wonder what it does. You press it.
No loadout screens. No perk trees. The map changes. The pickups move. The tower decides your strategy for you.
Help your teammate or leave them hanging. Race for the item or let someone else have it. These are your choices. Live with them.
Near misses. Betrayal clips. Dangling recoveries. Heroic saves. Every round produces something your friends need to see.
This is not a weapons loadout. This is a contraption yard full of dangerous nonsense. Use at own risk. Results not guaranteed. Side effects may include structural collapse.
Classic. Loaded. Ready. Point it at the thing. Pull the cord.
Slower. Louder. More satisfying. Requires teamwork. Requires commitment. Worth it every time.
Place it. Step back. Detonate it at the exact wrong moment. Do it again.
Small car. Big consequences. Pilot it somewhere structural and let physics do the talking.
You either land it clean or you become the clip of the night. Either way, everyone's watching.
Barely flies. Hard to steer. Impossible to land gracefully. Absolutely worth trying.
Everyone sees it coming. Nobody agrees on where to run. Maximum drama. Minimum coordination.
Unknown origin. Unknown function. Keep away from children and structural load-bearing points.
Topple Labs develops exclusively on s&box — Facepunch's next-generation sandbox engine and the spiritual successor to Garry's Mod. That's not a technical choice. It's a creative one.
s&box is built for exactly this: experimental physics-first play, contraption-yard energy, player agency, emergent chaos, and the freedom to build anything and break everything. Topple Tower is s&box in party game form.
Get notified when Topple: Tower launches. Early access alerts. Behind-the-scenes chaos. Devlogs from the wreckage.